![]() ![]() This is a problem on all courses that do not feature plane mode, except for Sunshine Tour and Roulette Road, since they have no jumps. In the 3DS version after using an All-Star Move, the player's character will be unable to perform stunts until they transform into plane mode again. The door will sometimes not open, thus forcing the player to reset the track. In the Nintendo 3DS version of Sonic & All-Stars Racing Transformed on the first lap of the Burning Depths track, there's a section where the track splits into two paths that eventually come back together by a door. This can be fixed by pressing up on the D-pad or analog stick. If the player keeps going down, the option they select will have the same effect as the option below it. If they select it, the game will ask them to restart. If the player presses start and then down on the D-pad or analog stick rapidly, they can select Continue. Occasionally when finishing an online race, the player will have to keep driving even while the countdown is ticking, will lose the race, and receive a DNF even though they successfully completed the race. Usually on the Graffiti City track, if the player falls down at a high speed, their racer will float for a short period of time. If the player retries, the game may crash upon completion. When racing alongside another racer, the player’s car may suddenly and randomly bounce off of the racer they came in contact with, sending them flying into a wall or even off of the stage. There is a glitch where vehicles sometimes transform into a boat while on the road. In Nintendo 3DS version of the game, the game will sometimes crash whole console when 3D is enabled, and you need to hard reset the console In the Xbox 360 version of the game, the game will randomly crash on occasion (usually at the loading screen and in Seasonal Shrines). Many of them have not been confirmed by Sega.įairly often in the game's menus, the yellow glow from the Samba De Amigo island appears on another island instead. Unless otherwise noted, all glitch names are conjectural. The stars are used to open gates on the map as well as unlock new characters.This article contains a list of glitches from Sonic & All-Stars Racing Transformed. Progression in world tour is based on earning stars: the difficulty you select prior to an event represents the number of stars you'll earn if you win. The World Tour offers a variety of race types, including standard, battle race, traffic attack, ring race, boost race, and pursuit modes. Racing as any particular character for an extended length of time earns that character experience points, which unlocks new vehicle mods allowing for enhanced performance when driving. Multiple local players can also race in Time Trial or Grand Prix modes, or take on the World Tour for a lengthy challenge to unlock new characters as well as character mods. Multiplayer options include online and local races. There are a variety of modes for both single and multiplayer experiences. ![]() In addition, many of the tracks transform, changing routes and vehicle types as the race continues. In this sequel the vehicles can transform into three different types when driven through special gates: Kart form, Watercraft form, and Aircraft form, with different control styles for each. As in the original game, players race a lineup of SEGA characters along with a few outside guests on tracks inspired by SEGA games. Sonic & All-Stars Racing Transformed is the sequel to Sonic & SEGA All-Stars Racing. ![]()
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